A model of Beastars' protagonist, Legoshi. I wanted this low poly to have a style similar to the anime with its distinct two-tone shading on characters, utilizing both static and dynamic shadows that make most frames look 2d. For this I researched 3d cel-shading techniques and dabbled with Blender's amazing shader node system beyond the default principled BSDF.
Finished topology.
Tri count: 16,036
Cel-shading achieved through Blender's shader nodes. Since the textures are simplistically stylized and don't require calculating reflections and whatnot, the scene can be rendered in EEVEE instead of the more intensive Cycles.
Example of lighting.
Turnaround of model in its current state.