I worked with a team during Global Game Jam 2024 to create a multiplayer game: Dodge Brick. I was put in charge of bringing Daniel Chung's concepts to 3d by modelling, texturing, and animating the characters. Facial expressions by Zoey Wiser were overlayed in-engine on the characters to coincide with different animations.
In the last 24 hours, I learned how to rig and animate in Blender for the first time. I found the NLA system useful in creating multiple FBX animations that would be exported to Unreal.