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Lanolin the Sheep

After modeling Sonic the Hedgehog, I wanted my next character model to be from the same franchise but with a more complex design. I chose Lanolin the Sheep from the IDW comic series. First part of sculpt completed in ZBrush and further details were completed in Blender. Low-poly retop done in Blender. Normals baked and textures created in Substance Painter. Beauty renders done in Unreal Engine. Cover render captured from Sketchfab.

Character owned by SEGA.

I chose Sonic Frontiers as the "style guide" for this model. Frontiers has some of the most highly detailed models for a sonic game, so I estimated a budget of around 40k to 43k tris for a more complicated design like Lanolin's based on in-game models.

I chose Sonic Frontiers as the "style guide" for this model. Frontiers has some of the most highly detailed models for a sonic game, so I estimated a budget of around 40k to 43k tris for a more complicated design like Lanolin's based on in-game models.

Normal textures such as wool and cloth are manually added in Substance rather than baked on. Frontiers' models have separate textures for the characters' body, clothing, mouth, eyes, etc. However, they are not UDIMs.

Normal textures such as wool and cloth are manually added in Substance rather than baked on. Frontiers' models have separate textures for the characters' body, clothing, mouth, eyes, etc. However, they are not UDIMs.

There is actually a spherical mesh on her bell! This has an emissive map that I paired with a point light in Unreal Engine to give the effect of her wispon charging up. For other renders, I adjust the opacity to make it transparent.

There is actually a spherical mesh on her bell! This has an emissive map that I paired with a point light in Unreal Engine to give the effect of her wispon charging up. For other renders, I adjust the opacity to make it transparent.

Check out the final model here!